Desktop Controls
Move the mouse to aim the cannon and click to fire; click the cannon to swap the loaded marble with the next one. No keyboard bindings are used.
Continue playing
Game guide
A chain of colored marbles rolls along a winding track toward the hole at its end, and a totem cannon at the center is the only thing standing in its way. Fire a marble into the chain, and when three or more of a color touch they burst, pulling the line back from the brink. The track never stops moving, so every shot is a small calculation of aim, color and timing. With a level map running to 3000 stages, the temple keeps raising the stakes long after the first chain falls.
Actual gameplay


Objective and input
The cannon shows the marble you are about to fire. Aim along the track and tap to launch it into the rolling chain; matching three or more of the same color makes them pop, and when the gap closes new neighbors can match again for a chain reaction. Tap the cannon itself to swap the loaded marble with the next one in line. If the front of the chain reaches the end hole, the stage is lost; clear every marble to win. Later tracks wind tighter, move faster and mix more colors.
Move the mouse to aim the cannon and click to fire; click the cannon to swap the loaded marble with the next one. No keyboard bindings are used.
Tap where you want the marble to fly; the cannon fires toward your touch.
Tap the cannon to swap the current marble with the next one.
Glance at the loaded and next marbles before committing to a shot.
What stands out
Match three or more of a color to burst them; the format is instantly familiar and still tense.
Collapsing a middle group pulls the two ends together, and a fresh match on contact sets off a combo worth chasing.
A tap on the cannon exchanges the loaded marble with the next one, turning a bad draw into a planned collapse.
The level map runs to 3000 stages, with six power-ups and ever-twistier tracks pacing the journey.
Useful guidance
Shoot into the middle of long same-color runs; a collapse there pulls the chain back the furthest.
Swap on the cannon instead of wasting a shot when neither color fits the chain.
Watch the tail as much as the head: clearing the back of the chain buys the most distance.
Common questions
The stage is lost when the front of the marble chain reaches the hole at the end of the track.
Groups of three or more touching marbles of the same color burst, and big collapses can cascade into combos.
Yes. Tap the cannon to swap the loaded marble with the next one in line.
No. Aiming, firing and swapping are done entirely with taps, or mouse clicks on desktop.
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