Desktop Controls
Click one gem and then a neighbor to swap them, or drag between the two.
Continue playing
Game guide
Superhero Match blends a classic gem board with hero-versus-villain duels. Every swap that lines up three or more gems keeps the board moving, and on versus stages each match of the villain's target color sends your hero sprinting across the stage to land a punch. Levels alternate between calm goal-matching and timed boss pressure, so the board you clear is also the damage you deal.
Actual gameplay


Objective and input
Swap two adjacent gems to line up three or more of a kind; matched gems vanish and the board refills from above. Regular levels set collection goals - breaking wooden crates by matching right beside them, for example - inside a strict move limit. Boss stages swap goals for a villain health bar: every gem of the boss's target color you clear is a direct punch, and the fight runs on a countdown. Finish the goal or empty the health bar before your counter runs out to advance.
Click one gem and then a neighbor to swap them, or drag between the two.
Drag a gem onto an adjacent one to swap.
Match three or more to clear gems and work toward the level goal.
Match the villain's target gem color to send your hero in with a punch.
What stands out
On boss stages there is no meter to fill - every match of the villain's target color lands a direct punch.
Goal levels ask for crates and collections inside a move limit, while boss levels trade goals for a timed health bar.
Cascades that follow a big match keep clearing goals without spending extra swaps.
Useful guidance
Build matches near the bottom of the board to trigger longer cascades.
On boss stages, set up matches of the villain's target color and let cascades multiply the punches.
Watch the move counter before setting up a four-of-a-kind that needs two swaps.
Common questions
Match the boss's target gem color - every cleared gem of that type lands a direct punch on the health bar.
Running out of moves before the goal is done, or the boss timer reaching zero on a versus stage.
Yes - every cleared gem of the target type does damage, so bigger matches and cascades do more work per move.
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