Desktop Controls
Drag blocks sideways with the mouse and release to set them; the shadow column guide behaves exactly as it does under a finger.
Continue playing
Game guide
Falling Block is an endless well puzzle with a twist: instead of steering pieces as they drop, you slide blocks that have already settled. The board runs eight cells wide and eleven tall, filled with wooden-toy blocks one to four cells long. Drag a block along its own row and anything left floating falls with gravity — one sideways slide can cascade into a drop that completes a row. Full rows of eight shatter with a shake-and-fade and pay a doubling combo, while every committed move pushes a fresh line up from the bottom. The run ends when the stack reaches the top, and your best score persists between sessions.
Actual gameplay


Objective and input
Press a block and drag it horizontally along its row; a drop-shadow column guide follows your finger and previews exactly where it will land. Release to snap the block onto the grid. Unsupported blocks then fall, and any row of eight filled cells clears for score — the first clear pays 8 and each chained clear doubles the award. After the board settles, one new line rises from the bottom, always with a single gap. Survive the rising stack as long as you can and beat your saved best.
Drag blocks sideways with the mouse and release to set them; the shadow column guide behaves exactly as it does under a finger.
Press a block, slide it left or right along its row, and lift your finger to snap it to the grid — a pointing-hand tutorial rehearses three guided drags before your first real board.
What stands out
Any block one to four cells wide can travel along its row, and a wrong tutorial target is rejected cleanly without penalty.
Blocks with nothing beneath them fall after every move, so one slide can drop a piece into the gap that finishes a row.
Row clears pay 8 times 2 to the power of combo minus one, so back-to-back clears grow fast — 8, then 16, and beyond.
Each settled move raises a new line built from phase patterns that escalate every ten lines, sometimes carrying rainbow special blocks.
Useful guidance
Watch the shadow column before releasing: it shows the exact landing cells, which makes planned gravity drops far easier.
A clear that removes support often chains — blocks above tumble down and can complete the next row for doubled points.
Undo and hint buttons sit in the top bar with three-charge badges; keep them in reserve for when the stack nears the warning.
Common questions
Nothing falls from the top under your control. You rearrange blocks already in the well by sliding them sideways, and gravity plus the push-up rule create the pressure instead.
Filling all eight cells of a row. Completed rows shatter with a shake-and-fade animation and award combo-multiplied points, doubling with each chained clear.
Every move you commit pushes one new line of blocks up from the bottom once the board settles. New lines always contain one gap, and their patterns grow harder every ten lines.
When a move settles with every row occupied and the stack reaches the top. A warning appears once you are a single row from the limit.
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