Desktop Controls
Click the on-screen buttons and drag the joint circles with the mouse; the site framework maps mouse input to the same tap and drag actions as touch.
Continue playing
Game guide
Crush Fight is a portrait physics fighting game where balloon-bead warriors duel in a snowy low-poly arena. Each round opens with a weapon choice whose free dual-sword card puts a blade in each of your fighter's hands. Before the clash you drag glowing joint circles on the fighter's body to set its stance, tap Start a duel, and watch the two ragdoll fighters close in and swing on their own. The loser bursts into loose beads and the winner banks coins for the next level.
Actual gameplay


Objective and input
From the home screen, tap Tap to start to open the weapon row and pick a card; the dual swords are free and appear in your fighter's hands at once. In the prep phase, drag the glowing circles on its arms, legs, and torso to pose the limbs and blades, then tap Start a duel. The camera pulls back, the enemy fighter walks in, and both figures clash automatically using the stance you set. Win by breaking the opponent apart: it shatters into scattered beads under confetti, and the Victory screen shows the coin payout, 716 coins on the first level. Tap the plain Claim button to collect, and skip the coin prize wheel with the back arrow to reach Level 2.
Click the on-screen buttons and drag the joint circles with the mouse; the site framework maps mouse input to the same tap and drag actions as touch.
Tap the on-screen buttons to open the fight, pick a weapon card, start the duel, and collect the coin reward after a win.
In the prep phase, touch and drag the glowing joint circles on your fighter to reposition its arms, legs, and weapons before tapping Start a duel.
What stands out
Glowing joint circles on the fighter's arms, legs, and torso can be dragged into a custom stance, and the duel replays exactly the pose you set.
Once you tap Start a duel the fighters close in and swing on their own, so the outcome rides on your stance and weapon rather than mid-fight inputs.
A defeated fighter bursts into loose beads under a spray of confetti on the Victory screen.
Wins pay out coins, 716 on level 1, and a skippable wheel showing coin prizes from 300 to 2000 appears on the way to the next level.
Useful guidance
Angle at least one blade toward the enemy's approach line so your weapon makes first contact when the fighters close in.
Set the legs as well as the weapon arm, because a stable stance keeps your fighter upright when the bodies collide.
Use the plain Claim button after a win and the back arrow on the prize wheel to reach the next level quickly.
Browse the catalogue