Desktop Controls
The site framework maps mouse input to the same actions: click Start, then press and hold the mouse button to fire and drag left or right to aim.
Continue playing
Game guide
Shoot And Run is a 3D runner-shooter: a stickman sprints down a fenced grass track where numbered blocks stand across the path. Hold your fire on a block and its number ticks down with every hit - shoot it down to zero before you reach it, because running into a block that still stands ends the run on the spot.
Actual gameplay


Objective and input
Tap Start on the home screen and the runner takes off down the track. Press and hold anywhere to make him fire a rapid stream of bullets straight ahead, and slide left or right while holding to aim at the block in your lane. Each block shows its hit points - a 5 breaks quickly, a 23 soaks up a long burst - so pick the weakest wall and keep the beam on it until its number hits zero. Colored power-up boxes labeled Violent, Accelerate and Bullet Time stand along the track between the red blocks. If the runner reaches a block that has not broken, he crashes and the run ends.
The site framework maps mouse input to the same actions: click Start, then press and hold the mouse button to fire and drag left or right to aim.
Tap Start on the home screen to begin the run.
Press and hold on the screen to fire a continuous stream of bullets.
Slide left or right while holding to aim at a block.
Release to stop firing, and tap the speaker button on the home screen to toggle sound.
What stands out
One finger does everything: press and hold to pour a rapid bullet stream up the track while the runner keeps advancing.
Every red block carries its hit points in big white digits, so you can read at a glance which wall breaks fastest and steer your fire onto it.
Sliding left or right while holding swings the shot stream between lanes, letting you switch targets as new blocks come into view.
Violent, Accelerate and Bullet Time boxes appear along the track between the blocks, each marked with its own color and label.
Useful guidance
Aim for the lowest number in your lane - a 1 or 5 wall breaks in a short burst, while a 23 needs a long, steady hold.
Start firing early; the stream needs time on target, and late shots leave the block standing when the runner arrives.
Keep sliding to re-aim instead of lifting your finger, so the runner never stops advancing.
Common questions
A stickman sprints down a fenced track where numbered blocks stand across the path. Shoot a block until its number ticks down to zero before you reach it — running into a block that still stands ends the run on the spot.
Press and hold anywhere to fire a rapid stream of bullets straight ahead, and slide left or right while holding to aim at a block. Release to stop firing. On desktop, hold the mouse button and drag to do the same.
Each block shows its hit points in big white digits. A 5 breaks quickly under a short burst, while a 23 soaks up a long, steady hold. Reading the numbers at a glance tells you which wall in your lane breaks fastest.
Those are power-up boxes labeled Violent, Accelerate, and Bullet Time, each marked with its own color. They appear along the track between the red blocks and give your run a boost when you hit them.
Start firing early, since the stream needs time on target. Aim for the lowest number in your lane, and keep sliding to re-aim instead of lifting your finger so the runner never stops advancing.
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