Desktop Controls
Drag with the mouse to steer the cat and release to stop.
Walls, doors and furniture block the patrols' line of sight.
Continue playing
Game guide
Cat Escape is a game of patience and nerve. You steer a nimble cat through 25 hand-built isometric rooms while bigger animals patrol every corridor, and the goal never changes: reach the exit in one piece. Each room is a small timing puzzle - watch the patrol loop, hug the furniture and dash the moment the coast is clear, because every wall, door and plant pot blocks a guard's line of sight.
Actual gameplay


Objective and input
Drag anywhere to send the cat moving in that direction and release to stop. The patrolling animals never leave their waypoint routes, so study a full loop, then move from cover to cover while their backs are turned. Stepping into a guard's vision cone raises the alarm: controls lock, the animal gives chase, and only contact ends the run - the lose panel offers an instant restart. Touch the exit to clear the room and unlock the next.
Drag with the mouse to steer the cat and release to stop.
Walls, doors and furniture block the patrols' line of sight.
Drag in the direction the cat should sneak, and release to stop.
Cross open floor only while the patrol's back is turned.
Reach the exit tile to clear the room; if spotted, the chase is on.
What stands out
Every guard walks a fixed waypoint route with its vision cone drawn live on the floor, so each room is a timing puzzle rather than a gamble.
Levels are designed one by one - from open halls to tight corridors and even rotating watchers - with the challenge coming from the layouts themselves.
Enter a vision cone and the patrol comes running; only contact ends the run, and the restart is one tap away.
Coins unlock nine runners in the skins shop, from a dog and a ninja to a pigeon and a blob.
Useful guidance
Watch a full patrol loop before your first move - the safe window is usually generous.
Stop behind cover rather than in the open: walls, doors and plant pots all block vision.
Later rooms win with layout, not speed - expect tighter corridors and rotating watchers rather than faster guards.
Common questions
The alarm triggers a chase: the animal runs at the cat, and only actual contact ends the run. A lose panel offers a one-tap restart of the room.
Each patrol walks a fixed waypoint loop with its vision cone drawn on the floor, so every room can be read before you move.
No - there is no clock, only patrol routes to read and slip past.
Coins unlock the nine runners in the skins shop, each priced at 500.
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