Stunts Cash game icon

Car Game

Stunts Cash

stuntone-buttondrivingvehiclescore-attack

Editorial Rating

Stunts Cash's one-button loop checks out end to end - a held touch drove the car through level 1 while HUD tags cycled AIRBORNE, FLIP, DRIFT and DROPPING IN and the run wallet climbed to 991 coins. Wrecks only burn the unbanked combo before a free checkpoint respawn, and eleven garage cars, par-graded stars and CUP league points give the physics sandbox a long tail.

4.1/5
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Game guide

Overview

Stunts Cash turns a single button into a desert stunt show. Hold to floor the gas, launch off the ramps, and keep holding mid-air to stack backflips - release in time to land on your wheels. Clean driving banks coins at every checkpoint, and the garage ladder of eleven cars gives the winnings somewhere to go.

Actual gameplay

Screenshots

Objective and input

How to Play

Press and hold to accelerate; the car launches off each ramp on its own. While airborne, keep holding to pile up backflips for a bigger combo pot, then release to straighten out for the landing. Checkpoints and the finish pad bank what you have earned; wrecking only burns the unbanked combo and the clean-run bonus before a free respawn at the last checkpoint.

Desktop Controls

Hold Space, W or the Up arrow to accelerate; hold Shift or N for nitro.

In the air, keep holding to stack backflips and release to level out.

Mobile Controls

Press and hold to floor the gas; release to ease off.

Airborne holding stacks backflips - release in time to land on your wheels.

Coins bank at checkpoints and the finish; a wreck costs the unbanked combo, not the run.

What stands out

Features

01

One button, two jobs

On the ground holding means throttle; in the air the same hold stacks backflips. Release at the right moment and the car levels itself for the landing.

02

Combo pot on every jump

Flips, drifts and clean driving feed a combo pot that only becomes yours at checkpoints and the finish - wreck first and it burns.

03

Eleven-car garage ladder

Winnings buy faster cars across three speed classes, from the free starter up the price ladder - quicker cars carry longer jumps.

04

Graded courses, not endless

Every level is a generated jump course with checkpoint flags and a finish pad, graded one to three stars against par, with CUP league points on top.

Useful guidance

Gameplay Tips

  1. 1

    Bank early and often: a modest combo that reaches a checkpoint beats a huge one lost to a roof landing.

  2. 2

    Release mid-air as soon as the flip counter flashes - the car needs a beat to level out before touchdown.

  3. 3

    Save for the next car tier instead of small spends; faster cars change how every ramp behaves.

Common questions

Frequently Asked Questions

How do I control the car?

One button: press and hold to accelerate. In the air the same hold stacks backflips, and releasing levels the car out for landing. Nitro is a separate hold button.

What happens when I wreck?

You respawn free at the last checkpoint. Only the unbanked combo pot and the clean-run bonus are lost - coins already banked are safe.

What are coins for?

Coins buy faster cars in the garage - eleven models across three speed classes, each changing how far and fast you fly.

Is it an endless runner?

No - each level is a generated jump course with a finish pad, graded one to three stars against par, with CUP league points for consistent clears.

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