Desktop Controls
Hold Space, W or the Up arrow to accelerate; hold Shift or N for nitro.
In the air, keep holding to stack backflips and release to level out.
Continue playing
Game guide
Stunts Cash turns a single button into a desert stunt show. Hold to floor the gas, launch off the ramps, and keep holding mid-air to stack backflips - release in time to land on your wheels. Clean driving banks coins at every checkpoint, and the garage ladder of eleven cars gives the winnings somewhere to go.
Actual gameplay


Objective and input
Press and hold to accelerate; the car launches off each ramp on its own. While airborne, keep holding to pile up backflips for a bigger combo pot, then release to straighten out for the landing. Checkpoints and the finish pad bank what you have earned; wrecking only burns the unbanked combo and the clean-run bonus before a free respawn at the last checkpoint.
Hold Space, W or the Up arrow to accelerate; hold Shift or N for nitro.
In the air, keep holding to stack backflips and release to level out.
Press and hold to floor the gas; release to ease off.
Airborne holding stacks backflips - release in time to land on your wheels.
Coins bank at checkpoints and the finish; a wreck costs the unbanked combo, not the run.
What stands out
On the ground holding means throttle; in the air the same hold stacks backflips. Release at the right moment and the car levels itself for the landing.
Flips, drifts and clean driving feed a combo pot that only becomes yours at checkpoints and the finish - wreck first and it burns.
Winnings buy faster cars across three speed classes, from the free starter up the price ladder - quicker cars carry longer jumps.
Every level is a generated jump course with checkpoint flags and a finish pad, graded one to three stars against par, with CUP league points on top.
Useful guidance
Bank early and often: a modest combo that reaches a checkpoint beats a huge one lost to a roof landing.
Release mid-air as soon as the flip counter flashes - the car needs a beat to level out before touchdown.
Save for the next car tier instead of small spends; faster cars change how every ramp behaves.
Common questions
One button: press and hold to accelerate. In the air the same hold stacks backflips, and releasing levels the car out for landing. Nitro is a separate hold button.
You respawn free at the last checkpoint. Only the unbanked combo pot and the clean-run bonus are lost - coins already banked are safe.
Coins buy faster cars in the garage - eleven models across three speed classes, each changing how far and fast you fly.
No - each level is a generated jump course with a finish pad, graded one to three stars against par, with CUP league points for consistent clears.
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